BUILDS & SKILLS

Enshrouded builds: choose a magic approach

Compare the three guides below. Each gives starting priorities and a combat loop; these are not fixed level-by-level skill allocations.

Need skill costs or a reset? Open the skill-tree guide
WAND + STAFF

Mage

A flexible caster with a reliable personal attack.

Start with
A usable wand; add staff spells as your mana improves.
Combat loop
Attack, cast when safe, then move.
Read the mage guide
ICE + COMPANIONS

Necromancer

An ice caster supported by direct summons and kill triggers.

Start with
A castable Hollow ally and a reliable magic attack.
Combat loop
Summon, deal damage and replace lost allies.
Read the necromancer guide
ALLIES + TOTEMS

Summoner

Players who want to manage active summons and elemental totems.

Start with
An available summon spell and enough mana for its casts.
Combat loop
Place support, attack and reposition.
Read the summoner guide

What about melee, bows or support?

Enshrouded also supports close-range weapons, bows and co-op support roles. Our detailed guides currently cover the three magic approaches above. For shared planning basics, use the skill-tree guide; for opening progression, use the beginner guide.

BEFORE SPENDING POINTS

Choose a workable starting loop.